Table of Contents
Java applets are small programs that run within your web browser and provide additional interactive features on the web pages you visit. However, applets have somewhat fallen out of favor in recent years due to security concerns, as well as the advent of Flash and other methods of adding additional content to web pages. This article will look at the Java applet life cycle, which shows how each phase of an applet’s interaction with the web page and web browser can be customized, allowing you to perform any necessary actions before moving on to the next phase, such as downloading data from the server or presenting information to the user. Java applets may seem like the relics of the early internet, but they are still used in several areas of website development, and they can be used to create interactive applications that run on virtually any device. The Java applet life cycle describes the steps that take place when an applet runs in your browser, from the loading to the unloading, as well as some of the things that you can do during each phase to make sure your applet works as expected. When it comes to Java applets, developers are often confused about its life cycle and how it works. They may be able to load an applet into the web browser and embed it into the HTML page, but that’s just the beginning of the journey. Some are confused about what happens when their applet gets activated, runs its code, and then gets stopped again before it reaches its natural termination point. This article will try to shed some light on this matter by explaining what happens when you activate, run, and stop an applet in your Java environment.
What Is The Life Cycle Of a Java Applet?
When an applet is loaded into a browser, it goes through four distinct phases: creation, initialization, start-up, and run. Each phase corresponds to a method called on your applet class: init(), start(), doStart() and destroy(). Because these phrases are named identically across different browsers (sometimes spelled differently but with identical meanings), it’s easy for a developer to write an applet that works in many or even all of them. Understanding these four phases is crucial for mastering applets. Let’s take a look at each one in detail.
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How Are JavaScript and Java Different When It Comes To Their Life Cycles?
A lot of people new to programming are surprised by how similar JavaScript and Java code looks. It’s natural to think, therefore, that they would work similarly. But there is a major difference between their life cycles: JavaScript is interpreted whereas Java code is compiled into machine language before it runs. This means that, with JavaScript, you can usually view your program as it executes. With Java, you cannot see what it does until it’s finished running. So, where do all these terms come from? And why should you care? In order to answer those questions, we need to go back a little bit. The original computer systems were all stored on punch cards or punch tape. These were fed into computers through card readers or tape readers; programs were written on them using holes punched out of specific locations on each card or tape. The first computers had no permanent memory. When they needed to run a program, they loaded it from an external source (usually magnetic tape). They also didn’t have any way of storing data for later use; when you turned off the computer, everything was lost. Over time, however, engineers developed both RAM (random access memory) and ROM (read-only memory). RAM was volatile storage—it was erased when power was cut off—but ROM held its contents even after power was turned off. To make things easier for programmers, some machines could be programmed in assembly language instead of machine code directly.
What Happens When An Applet Gets Loaded Into a Browser?
When a browser parses an HTML document that contains applets, it creates a new applet object for each one of them. This object is then responsible for creating a subclass of java.applet.Applet known as an AppletContext and returning it to its constructor as shown here: public void init(java.lang.String name, java.util.Properties properties) {…}. The returned context will be used by your applets at various stages during their lifecycle; more on that below… The first thing we should look at is what happens when an applet gets loaded into a browser. In essence, all our applets are given three important methods to use throughout their lifetime: init(), start(), and stop(). As you can probably guess from these names, they’re called by either WebStart or Java Plug-in when loading/starting/stopping your applet respectively. We’ll discuss how to use these methods shortly. First, let’s take a quick look at how exactly an applet gets started… The life cycle of a Java applet starts with load() method call: Upon being loaded into a browser, your applet receives two calls immediately after load(): init() and start(). These two calls are part of what’s known as the life cycle – which is basically everything that happens between initialization (load()) and termination (stop()). For now, just know that both calls are vital for initializing and starting up your applet.
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What Happens If I Do Not Define a Start() Method In My Applet Class?
An applet class must contain a start() method that is called by a Web browser when it displays an applet. If your class does not contain such a method, or if you have written code that calls other methods instead of (or as well as) start(), then your applet will never be displayed. There are ways around it, but they’re beyond the scope of our introduction. For now, simply make sure you include a valid start() method and that nothing else interferes with its execution. Otherwise, your applet might never be displayed and it could crash your browser. Not good! We’ll look at how to prevent these problems later on. Again, just remember to always include a definition for your start() method and then test it regularly in order to avoid any crashes. Sometimes an error can slip through even after multiple test runs, so don’t forget about implementing error-handling routines too. It may seem like overkill, but it won’t take long before you regret not implementing them sooner than later. In case something goes wrong during any stage of applet creation or launch process, throw custom exceptions from main() or start(). It will tell web browser users that something has gone wrong with running the applet. When launching an applet from inside another one: Your parent applet cannot define a new main routine; only subapplets can do so.
What Happens If We Don’t Implement Destroy() Method Even After We Have Defined It?
If you don’t implement destroy() method, then your applet will not be destroyed by JVM as it is supposed to be. For example, if you have implemented start() and stop() methods but have missed destroy() method in your code, then it might cause your browser to hang or crash. If these situations happen frequently when users are running your applets on their computers then they may uninstall your application because of that reason only. Therefore, it is highly recommended that you need to implement all methods declared by an interface which is related with life cycle of applets; otherwise it might lead into unexpected results from end users. What happens if I call System.exit(0) before calling stop(): If you call System.exit(0) before calling stop(), then it would not result into any exception at runtime; however, a fatal error message will be shown on console which tells This application has requested the Runtime to terminate it in an unusual way. After seeing such kind of error message, user would probably uninstall your application and won’t trust again for using any other apps from your organization/company.
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Is There Any Way Out Of This Once An Applet Instance Goes Into a Stop State?
Yes. But be warned, there is no way to make an applet instance come back from a stop state except by having a new one replace it. When an applet is created, it is initialized and its init() method is called. This occurs before any of its other methods are called. If you need something specific done once your applet has been loaded and initialized (but not necessarily started), then your init() method should take care of it for you. In more advanced programming, you could even create separate classes that handle each of these phases separately, but that’s beyond what we’re looking at here! However, if you do decide to do that, remember that your applet will only enter a running state if all its required resources have been downloaded. As such, consider downloading those resources as soon as possible after initialization so they don’t get in the way of running code later on. Now let’s move on to our next phase: start().
Why Would We Need Methods Like Resize(), Stop(), Start() and Destroy() At All?
It all has to do with how applets need to behave when they’re first loaded before they get resized, and so on. To figure out what happens at each stage, let’s look at a quick example of an applet called MyApplet. The life cycle of an applet is broken up into five different stages: Start, Resize, Stop, Destroy and Finalize. Let’s take a closer look at each one. 1) Start – In its start() method, you can write code that needs to be executed only once, like initializing variables or creating objects. Also, if you want your applet to appear on top of other windows (for example), you can use setVisible(true). However, keep in mind that setVisible(true) will cause your applet to start drawing immediately which may slow down your computer! 2) Resize – If you have a window that needs to be resized after it has been displayed for some time (for example), call its resize() method.
The Code Behind
The init() method is one of three methods that is called when an applet has finished loading. This method will be invoked immediately after all other code required for starting up and displaying an applet has run. In addition, it will only run once at most (unless a reload is initiated, more on that later). If you have an initialization code that needs to occur every time your application starts up then you should use init(), but generally speaking, if you initialize something from startApp() then there’s no need to repeat it from init(). It’s not uncommon to see newbies try and place their main logic inside init(), which can cause them to forget about things like restarting or exiting completely. Remember: do not put anything related to your main logic into init(). The best way to think about it is that init() should only contain what needs to happen every time an applet loads, not what happens during normal operation. If you are interested to learn new coding skills, the Entri app will help you to acquire them very easily. Entri app is following a structural study plan so that the students can learn very easily. If you don’t have a coding background, it won’t be any problem. You can download the Entri app from the google play store and enroll in your favorite course.