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World Usability Day is celebrated across the world in the month of November. In the year the day is celebrated on November 10, 2022. This day is celebrated as World Usability Day since 2005 and is established by the Usability Professionals Association. Here are the details that everyone has to know and understand regarding World Usability Day 2022.
World Usability Day 2022 History
Established by the Usability Professionals Association in 2005, World Usability Day is observed by propagating and promoting the idea of usability, usability engineering, user-centered design, universal usability, and every user’s responsibility to ask for things that work better. The day is celebrated by adapting various themes every year and organizations and individuals across the globe can host and conduct events on the day in relation to that year’s theme. World Usability Day started as an idea springing from a discussion in the fall of 2004 between two UPA board members, Elizabeth Rosenzweig and Nigel Bevan. They worked together with the UPA board to start World Usability Day and over the years, Elizabeth Rosenzweig kept it running.
World Usability Day Theme 2022
The world celebrates world usability day on November 10 in 2022. Like every previous year, the year of 2022 to this day holds a specific theme to think on. The celebrations are conducted across the world on this theme. The theme of World Usability Day 2022 is “DESIGN OF OUR ONLINE WORLD: TRUST, ETHICS, AND INTEGRITY”.
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World Usability Charter
The world observes Usability day, and brings together communities of professional, industrial, educational, citizen, and governmental groups for our common objective: to ensure that technology helps people live to their full potential and helps create a better world for all citizens everywhere. The given below are the articles and the ideas that are included in the Usability Charter.
Article 1 (Education)
Wired and wireless schools are appearing everywhere. Students around the world benefit from low-cost, easy-to-use, reliable computing, Internet access, and telecommunication. Educational technology must be not only affordable and available but must be usable by teachers, students, and parents.
Article 2 (Health)
Healthcare must be available to everyone around the world. Medical technology can improve health, but it must be easy-to-use: error in this arena is costly. Because we are what we eat, we need healthier food supplies that will improve the well-being of people everywhere. Technology that produces better food for all must be built on research that keeps the whole person in mind.
Article 3 (Government)
Governments around the globe seek to use new technology to better serve their citizens and increase participation in the civic experience. Citizens can pay taxes and take care of business online in many countries in the world; this same capability should be available to all, eliminating the digital divide that separates rich from poor or isolates social groups. Voting systems must ensure trust and confidence in elections. Technology that supports civic engagement must give all citizens equal access and opportunity, and must be easy to use and easy to understand by all citizens, including those with disabilities of any kind.
Article 4 (Communication)
People need to connect with each other. We have more means than ever to communicate: phones, the Internet, messaging, and the printed medium. Technology that facilitates communication between people must be intuitive to use. It should have instructions that are easy to understand, and knobs, dials, and buttons that do not require constant tuning.
Article 5 (Privacy and Security)
As the use of technology grows, so do concerns about new forms of e-commerce, e-government, and e-communication. We must build in appropriate safeguards to ensure that our interaction is secure, that children and others are protected, and that our systems are trustworthy.
Article 6 (Entertainment)
Entertainment is not just for our spare time. People use entertainment for many reasons throughout their daily lives. The world of entertainment has embraced technology to give us photos, movies, music, and games in new ways and on new devices. But, even amusement benefits from usability! Incomprehensible remote controls, confusing instructions, and blinking VCR clocks speak to the need for improvement in our media. Usable entertainment systems will make the experience less tiring and frustrating.
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